Space Unlimited is a space exploration, strategy, role-playing game I've been developing on and off since around 2002.
It's a long running passion project that has seen several evolutions and migrations to various frameworks and game engines over the years.
It's currently being developed in DirectX 12.
FlexNA was a 2D graphics library I developed, built on the Microsoft XNA Framework.
It was a utility library designed to extend XNA by adding helpful methods, while also providing a GUI system to make it easier to create buttons, labels, and other UI controls.
It was a fun project while it lasted, but it is no longer being developed.